static func getCharaData():
	var locale = TranslationServer.get_locale()
	var name = {
		"zh_CN": "杂货铺",
		"en": "Grocery Store",
		"ja": "雑貨屋"
	}

	var SKILL_zh = """以旧换新：每件手续费[color=#FFD700] {0} [/color]金币
旧物收购：收购价格为装备本身价值*[color=#FFD700] {1} [/color]
异世界饮料：售价[color=#FFD700] {2} [/color]点数，回复玩家[color=#FFD700] {3} [/color]点生命
旧物贩卖：贩卖着店里过去收购的物品
	
PS:
1.{4}次战斗后，所有项目数值都会随机浮动
2.单独使用项目，对应项目的数值也会随机浮动
"""
	var SKILL_en = """Trade-in:[color=#FFD700] {0} [/color]gold coins per piece of handling fee
Old Property Acquisition: The purchase price is the value of the equipment itself*[color=#FFD700] {1} [/color]
Different World Drink: The price is [color=#FFD700] {2} [/color] points and restores [color=#FFD700] {3} [/color] life points to the player
Sale of Oold Goods: Selling items bought in the past

PS:
1.After {4} battles, all item values will float randomly
2.Use the item alone, the value of the corresponding item will also randomly float
"""
	var SKILL_ja = """下取り：手数料1枚あたり[color=#FFD700] {0} [/color]枚の金貨
古い資産の取得：購入価格は機器自体の価格です*[color=#FFD700] {1} [/color]
異世界ドリンク：価格[color=#FFD700] {2} [/color]ポイント、プレーヤーに[color=#FFD700] {3} [/color]ライフポイントを回復します
古いものを売る: 過去に購入した商品の販売

PS:
1.{4}回の戦闘後、すべてのアイテム値がランダムに変動します
2.アイテムを単独で使用すると、対応するアイテムの値もランダムに変動します
"""

	var skill_text = {
		"zh_CN": SKILL_zh,
		"en": SKILL_en,
		"ja": SKILL_ja
	}

	var button_1 = {
		"zh_CN": "以旧换新",
		"en": "Trade-in",
		"ja": "下取り"
	}

	var button_2 = {
		"zh_CN": "旧物收购",
		"en": "Old Property Acquisition",
		"ja": "古い資産の取得"
	}

	var button_3 = {
		"zh_CN": "异世界饮料",
		"en": "Different World Drink",
		"ja": "異世界ドリンク"
	}

	var button_4 = {
		"zh_CN": "脱下装备",
		"en": "Remove Equip",
		"ja": "装備品を取り除く"
	}

	var button_5 = {
		"zh_CN": "旧物贩卖",
		"en": "Sale of Old Goods",
		"ja": "古いものを売る"
	}

	var button_6 = {
		"zh_CN": "刷新商品",
		"en": "Refresh product",
		"ja": "製品を更新する"
	}

	var text_1 = {
		"zh_CN": "操作结果",
		"en": "Operation Result",
		"ja": "運用結果"
	}

	var text_2 = {
		"zh_CN": "操作失败：金币不足！",
		"en": "Operation failed: insufficient gold coins!",
		"ja": "操作に失敗しました：ゴールドコインが不足しています！"
	}

	var text_3 = {
		"zh_CN": "[color=#FF0000] {0} [/color]次战斗后刷新商品",
		"en": "Refresh merchandise after [color=#FF0000] {0} [/color] battles",
		"ja": "[color=#FF0000] {0} [/color]回の戦闘後に商品を更新する"
	}

	var text_4 = {
		"zh_CN": "购买结果",
		"en": "Purchase result",
		"ja": "購入結果"
	}

	var text_5 = {
		"zh_CN": "购买失败：点数不足！",
		"en": "Purchase failed: insufficient points!",
		"ja": "購入失敗：ポイント不足！"
	}

	var text_4_1 = {
		"zh_CN": "刷新结果",
		"en": "Refresh results",
		"ja": "結果を更新する"
	}

	var text_5_1 = {
		"zh_CN": "刷新失败：点数不足！",
		"en": "Refresh failed: insufficient points!",
		"ja": "更新に失敗しました：ポイントが不十分です！"
	}

	var text_6 = {
		"zh_CN": "已售罄",
		"en": "Sold Out",
		"ja": "完売"
	}

	var text_7 = {
		"zh_CN": "[color=#FFA500][wave amp=25 freq=2]补货中......[/wave][/color]",
		"en": "[color=#FFA500][wave amp=25 freq=2]Replenish......[/wave][/color]",
		"ja": "[color=#FFA500][wave amp=25 freq=2]補充......[/wave][/color]"
	}

	var text_8 = {
		"zh_CN": "{0}点数",
		"en": "{0} points",
		"ja": "{0}ポイント"
	}

	var text_8_1 = {
		"zh_CN": "花费[color=#FF0000]{0}[/color]点数",
		"en": "Spend [color=#FF0000]{0}[/color] points",
		"ja": "[color=#FF0000]{0}[/color]ポイントを使う"
	}

	var text_9 = {
		"zh_CN": "点数：[color=#FFD700]{0}[/color]",
		"en": "Points: [color=#FFD700]{0}[/color]",
		"ja": "ポイント: [color=#FFD700]{0}[/color]"
	}

	var text_10 = {
		"zh_CN": "异世界的旅人，你这是谋杀！",
		"en": "Traveler in another world, you are murder!",
		"ja": "異世界の旅人、あなたはこれは謀殺です！"
	}

	var text_11 = {
		"zh_CN": "已开启救援契约，本功能无法使用",
		"en": "Rescue contract has been opened, this function is unavailable",
		"ja": "救助契約が結ばれているため、この機能は利用できません"
	}

	return {
		"name": name[locale],
		"SKILL_TEXT": skill_text[locale],
		"BUTTIN_1": button_1[locale],
		"BUTTIN_2": button_2[locale],
		"BUTTIN_3": button_3[locale],
		"BUTTIN_4": button_4[locale],
		"BUTTIN_5": button_5[locale],
		"BUTTIN_6": button_6[locale],
		"TEXT_1": text_1[locale],
		"TEXT_2": text_2[locale],
		"TEXT_3": text_3[locale],
		"TEXT_4": text_4[locale],
		"TEXT_4_1": text_4_1[locale],
		"TEXT_5": text_5[locale],
		"TEXT_5_1": text_5_1[locale],
		"TEXT_6": text_6[locale],
		"TEXT_7": text_7[locale],
		"TEXT_8": text_8[locale],
		"TEXT_8_1": text_8_1[locale],
		"TEXT_9": text_9[locale],
		"TEXT_10": text_10[locale],
		"TEXT_11": text_11[locale]
	}
	